An acoustic version of the song “I Got You A Seat” with my band Everybody Loves Drums. The studio version can be downloaded for free at www.everybodylovesdrums.dk
A Resonating Canvas is an interactive sound installation artwork. In an attempt to explore how to visualize something as visually imperceptible as sound, we exploit the attractive nature of the visual, to invite the audience to experience sound through a visual medium, while encouraging social interaction. A glitchy and haunting expression appears through remediation of sound.
This is also one of two projects I’ve been working on this semester at Digital Design. Hope you like it – and feel free to comment…
The installation is designed together with:
I recently made this advertisement for my new domain called Talk To The Hand. The domain will in the near future function as my blog of inspiration and simonmarxen.dk will be my online portefolio. The motion graphic is made with 3ds Max and After Effects…
This is my 3D exam project at Digital Design, Aarhus University, January 2011. It’s made together with Niels Astrup, Martin Pedersen and Boris Hansen. The project is a visualization of the game ‘The Floor Is Made Of Lava’. Through projections on the walls and the floor in a regular school gymnasium we wanted to stimulate the children’s imagination while playing the game. The visualization is made in 3D Studio Max and final editing made in After Effects…
These days I’m taking my first steps in the world of Adobe After Effects. And so far I’m pretty optimistic. So I hope I’ll soon be able to post some videos with 3D objects that I’ll produce in 3ds max… Exciting!
Well this is my first video. It’s pretty basic – but you got to start somewhere, right?:)
I’ve just gratuated as bachelor in Digital Design with a theoretical paper about the interactive installation I’ve called – In The Bubble. The purpose of the project is to investigate the relationship between the concept of social interaction and my installation. In short the installation makes use of a responsive capacity to create privatized bobbles around its participants. This is made possible through: (1) numerous computer-inspected pressure sensors that track the positions of the participants, (2) metal pipes attached to electrical motors that shape the dynamic bubbles and (3) a flexible rubber-material.
The flat shape of the form is held in place by the stiff metal pipes that furthermore are controlled in specific heights according to the position they represent in the form. The form of the bubble is by this method controlled by a computer keeping track of the many motors and the positions of the participants. Every metal pipe in the installation is connected to their own pressure-sensor in the floor giving the bubbles the ability to follow all participants’ moves. For safety, the ends of the metal pipes are constructed in a soft yielding material with a down-pointing moving-sensor. The computer is then forced to double-check for possible presence in the bubble before it returns to its’ point of origin.
The bubble seen from the top and a colored visualisation/chart of how much the strings must expand to meet the requirement of the structure
Based on social interaction between the bystanders, the participants and a greater collective unit, the installation outlines the interplay between the private and the public and creates a portrayal of the everyday social interaction we as humans embark upon.
The primary theory used in the paper is based upon the work of sociologist Erwin Goffman and his thoughts on social behavior in public places. These theories constitute the foundation upon which the investigation is built supported by other pertinent sources. Visualizations and 3D renderings are used throughout the paper to help explain and discuss the interactive capabilities and limitations of the installation.
The analysis of the artwork shows that the overriding guideline – social interaction – is present both within and around the space of the interactive artwork. This, in turn, makes it possible to understand and discuss what the concept does for the actual experience and the space of interpretation.
The paper argues that social interaction exists not only among the participants, but has branched out into all the social events around the artwork. The social interaction is interpreted from three key spaces: the bystander’s social space, the participant’s social space and the social collective space. These key spaces constitute a social complexity that enhances the relationships between those present and gives an understanding of one’s own and others’ actions in space, while creating awareness of the inevitable confrontation with the surroundings. It is thus social interaction perceived and interpreted through both the private space, the confrontational meetings and a greater collective creation of meaning. Hence you are private in a social space.
The paper can be downloaded….HERE! (In danish)
A view from inside the bubble: (the encounter)
The geometrical movement of the installation (without the metal pipes):
The construction (sectional view):
New pictures of the table design that Niels Astrup and I’ve made about two month ago. The legs is held in place (both in standing and folded condition) with hidden magnets. Lead is used to reduce the electromagnetic field. Hope you like it…
I’ve finally started working on a ‘proof of concept’ of my forthcoming design which I’m going to call ‘In The Bubble’. It’s a simple interactive art installation which I’ll create as an extension to my bachelor project. The installation will center around theories about social interactions. I’m very much looking forward to show you a lot more about it…